PS3Chat.com - Interview 
PS3Chat.com talks with Pete Hines about the story, PS3 console, and more.
GameIndustry.biz - Interview
GameIndustry.biz talks with Pete Hines about Shivering Isles, downloadable content, and more.
Elder Scrolls Forums - Fan Interview
Shivering Isles and Oblivion fan interview with Todd Howard and Bruce Nesmith.
ShackNews - Oblivion PS3 Interview
ShackNews talks to Pete Hines about Oblivion for PLAYSTATION 3, Shivering Isles, and more.
Killer Betties - Knights of the Nine Interview
Killer Betties talks to Pete Hines about the Knights of the Nine quests, characters, weapons and more.
Escape Radio - Podcast Interview Part 2
Escape Radio talks to Todd Howard in Part 2 of a two part interview.
Escape Radio - Podcast Interview Part 1
Escape Radio talks to Todd Howard in Part 1 of a two part interview.
CVG - Interview
Todd Howard discusses favorite quests, guilds, The Dark Brotherhood, and more.
GDC Radio - Podcast Interview
Todd Howard discusses next generation development.
GameProducer.Net - Interview
Gavin Carter answers questions about the role of a producer and working in the gaming industry.
Mygamer.com - Interview
Interview with Ashley Cheng about Oblivion plug-ins and expansions.
RPG Vault - Team Interview #5
"I still am shocked when NPCs do things on their own that was never planned for... when one of the town's NPCs is caught stealing, or when the sailors on Anvil's docks get into an unplanned brawl."
GameDaily - Interview
"I go back to the demo we put together for E3 last year. That was really the cornerstone for everything we've done."
RPG Vault - Team Interview #4
"I also find myself staging frequent raids on a certain bandit mine just outside Chorrol. I'll let you find it for yourself, but it's a small dungeon with some great moments and perfect for a quick jolt to your cash flow."
RPG Vault - Team Interview #3
"I really like fighting the NPC enemies, especially the magic-using ones like conjurers and necromancers... When you mix it up with two or three at once, things can get pretty intense."
RPG Vault - Team Interview #2
"... by focusing on different aspects of the game, I was able to have a radically different experience with each character I played."
RPG Vault - Team Interview #1
"There's just something beautiful about seeing Bruma clinging to the mountainside from miles away, or seeing the spire of the Imperial City from the hills near Chorrol."
GameZone - Interview
"The biggest challenge we always face extends from our insistence on an open-ended game design..."
Telefragged - Interview
"Yes, you can play the entire game in third-person, or change between the first and third-person at any point. It's certainly possible to play the game entirely in third-person."
Gaming Vision - Interview
"The potential for improvements on the standard gameplay formulas are great and also daunting, but we'll all be rewarded as players when someone steps up and takes advantage of all that next-gen development has to offer."
Xbox365 - Interview
"... that is our plan to have stuff like horse armor the day the game comes out then have new content released on regular basis."
boomtown - Interview
"No other game will offer the same amount of freedom and the same amount of depth."
Dispatch.com - Podcast Interview
Audio interview with Todd Howard.
Xbox.com - Developer Spotlight/Interview
"Our goal with Xbox 360 is to get all three cores talking to each other as fast as possible."
PixelEFX - Interview
"...I can sit at lunch with guys on the team and we'll be talking about the game and everyone is still talking about something different they did that nobody else had seen or done. It really gives you an appreciation for the scale and scope of the game."
GameTrailers - Video Interview
Video interview with Pete Hines.
Gaming Steve - Podcast Interview
Audio interview with Pete Hines.
NewGamingRadio - Audio and Video Interviews
Audio and video interviews with Pete Hines.
Gamer Andy - Interview
"...this years first heavy weight contender for Game of the Year 2006, and a shoe-in for RPG of the year."
IGN - Video Interview
Video interview with Pete Hines.
HardGamers - Interview
"But at any time you're always finding and seeing new things in how an NPC acts, or how a quest works, or something you've never seen that makes you smile and shake your head in amazement. There’s so much to see and do, it never gets old."
Neowin.net - Podcast Interview
Audio interview with Pete Hines.
IGN - Interview
"Even with all that extra space, I am still amazed at the density of content we've managed to pack in."
Beyond3D - Interview
"Bethesda is close to finishing the latest in the
Elder Scrolls series: Oblivion and its renderer looks to be no push
over either even for today's monster cards if you choose to pump
up the detail settings."
ElderScrolls.Net - Interview
"I made the entire interface for Oblivion - the artistic
part of it - everything from the style creation to the very last tiny
button."
Team Xbox - Interview
"...with a solid track record, beefy next-generation hardware to play with, and a talented team at its helm, Oblivion is sitting pretty amongst many gamer's most
wanted lists."
Xbox.com - Interview
"Between the massive size of the game itself and
our downloadable content offerings, gamers should have more than
enough content to keep them going for quite a long time with Oblivion."
Gamers Reports - Interview
"As you travel around you'll see the weather
change from one type to another. It'll be partly cloudy, then
some clouds will roll in, then it's drizzling, then you’re
caught in a heavy thunderstorm."
DailyGame - Interview
"When you walk through a town and see people going about their business, or having conversations with each other, or opening/closing businesses at dawn/dusk, it feels much more believable."
Bit-Tech - Interview
"Being an RPG fan, I've been waiting for something huge. Not just a few cars or a set of levels to shoot through, but a fully interactive world to be immersed in. And that, my friends, is what the Elder Scrolls 4: Oblivion promises."
XboxGamers - Interview
"Basically it’s like a big fantasy sandbox for you to jump into and experience however you like."
Gamers With Jobs Radio - Audio Interview
Audio interview with Gavin Carter.
Elite Bastards - Interview
"The game is already looking like it will become a major success
for both the PC and Xbox 360, thanks to its blend of immersive gameplay
coupled with a simply fantastic looking graphics engine."
Mygamer - Interview
"One of the most hotly-anticipated titles for all fantasy role-players
this Christmas season has to be Bethesda Softworks’ Elder Scrolls
IV: Oblivion."
RPGamer - Interview
"This title impressed many of our staff members at E3; one staff
member declared that the game was so beautiful that it 'made the real
world look terrible.'"
Gamecloud - Interview
"Our new Radiant AI system allows for full 24/7 schedules for
every NPC and they also think on their own. We give them general goals
to accomplish and the NPC figures out how to accomplish it. Radiant
AI allows us to have that kind of advanced behavior on a massive scale."
Xbox Core - Interview
"I think we've really tried to go back and re-evaluate every
part of Morrowind and improve every area."
Next Generation - Interview
"With our continuing world of full day/night cycles and NPCs
with real character arcs, players expect characters to behave like
real people. Radiant AI accomplishes this goal much better and more
easily than scripting ever could."
Gamesplanet - Interview
"Radiant AI allows us to have that kind of advanced behavior
on a massive scale. It also allows for cool gameplay experiences.
For example, thieves can follow people around and get a sense of what
their daily schedule is like so they know when to break into their
house."
GamingTrend - Interview
"Lockpicking does feature a minigame of sorts, designed by Emil
Pagliarulo, an ex-Thief designer. You are presented with a cross-section
of the lock you are trying to pick. The game involves moving your
pick back and forth across the tumblers and trying to hit them at
the proper times."
TotalVideoGames - Interview
"Oblivion represents a quantum leap over Morrowind. Every system
has been worked on, polished, taken apart and put back together, and
even totally reworked from the ground up when necessary."
GameSpy - Interview
"Every brick I saw on the wall looks completely different, with
bricks of different sizes and colors, and, thanks to the way their
seemingly wet surface reflects the torchlight, some of them seemed
to stick out from the wall in different directions."
GameSpot - Interview
"Oblivion isn't just one of the brightest gems in the Xbox 360's
upcoming launch lineup, but it's also perhaps a perfect example of
a next-generation role-playing game."
Games.net - Interview
"I think the big thing we're learning with the physics is that
with an RPG, there is soooo much you can do with it, like traps, stealing
things, and more. Things like Telekinesis spells, picking up stuff
far away and trying to manipulate the environment to throw off the
NPCs and such."
TeleFragged - Interview
"Marksmanship was one of many things we completely overhauled.
The way bows and arrows work now is much, much more realistic than
anything we've done before."
Game Chronicles - Interview
"Using the Radiant AI system, we have the ability to do things
on a larger scale. Where other games NPCs require individual
scripting, we can simply provide our NPCs with goals and our
system allows them to think on their own and complete the task."
Gaming Nexus - Interview
"One of the games that really left an impression on me at E3
was Elder Scrolls IV: Oblivion. The game really shows off the power
of the Xbox 360..."
Xbox Evolved - Interview
"Of course, the game will be Live Aware. We will also be looking
to do a lot of downloadable content for the game going forward from
release."
Waiting4Oblivion - Video
Interview
"We had a chance to meet Gavin Carter, producer and Ashley Cheng,
senior producer of Oblivion to discuss several interesting topics:
magic, traps, locks and more."
Xbox.com - Preview/Interview
"It's not hyperbolic to say that Oblivion is, at this time, the
best-looking game I have ever seen in my life -- PC, original Xbox,
and even other Xbox 360 titles included."
TeamXbox - Interview
"Oblivion is another leap forward in role-playing with its combination
of freeform gameplay and cutting-edge graphics."
GameSpot - Interview
"Like before, you'll get to explore a massive world and follow
your own path, but this time, you'll get to do so with a graphical
fidelity that was only dreamed of before."
Evil Avatar - Interview
"With Oblivion, we're really taking pains to imbue the NPCs with
specific personalities. That includes facial expressions, specific
dialogue responses, stuff like that. That's really just ONE way we're
exceeding what Morrowind had to offer."
Gameplay Monthly - Interview
"Bethesda Softworks, a company known for producing huge, quality
RPGs, is now hard at work creating the most visually stunning RPG
to date, The Elder Scrolls IV: Oblivion."
GamesFirst! - Interview
"It might seem like the next generation of consoles is far
away, but a glance at the screenshots for The Elder Scrolls IV:
Oblivion will make you long for the days to come."
WarCry Network - Interview
"If it lives up to its promise, the Elder Scrolls: Oblivion
will be another big step forward, both in the evolution of the Elder
Scrolls games, and for the RPG genre as a whole - good news indeed
for gamers everywhere."
FileFront - Interview
"The art direction of the game and level of quality our artists
are churning out is unparalleled in the industry today. The full-scale
forest environments were doing are atmospherically beyond anything
weve been able to do in games to date."
GameBanshee - Interview
"Bethesda Softworks has made quite a name for themselves,
primarily due to their vastly successful Elder Scrolls series. Now,
eleven years after Arena first hit store shelves, Bethesda is once
again hard at work on a new Elder Scrolls title called Oblivion."
Morrowind Summit - Interview
"Early December 2004, a group of Elder Scrolls fans at the
official forums decided to conduct an interview with the team of Oblivion,
the next part in the Elder Scrolls series."
HC.Gamer - Interview
"They get to experience the sum total of all wisdom and knowledge
that has been gained by making the previous games in the series, poured
into the single greatest Elder Scrolls game, and hopefully the greatest
RPG and video game, ever created."
IGN - Interview
"Fans of roleplaying games have good cause to celebrate.
While the genre's presence on the Xbox has been minimal over the past
three years, there's still plenty of excellent RPG action on the way
thanks to the efforts of Bethesda."
GameSpot - Interview
"Bethesda is now at work on its next Elder Scrolls game,
Oblivion, which promises to offer even more fantastical areas to explore
with some extremely impressive graphics." |