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OXM - Podcast New!
Podcast featuring Todd Howard.

 
 

RPG Vault - Q&A Part 4
RPG Vault talks to the Shivering Isles team about what stood out the most in the Shivering Isles.

RPG Vault - Q&A Part 3
RPG Vault talks to the Shivering Isles team about their most memorable thing in each Mania and Dementia in the Shivering Isles.

RPG Vault - Q&A Part 2
RPG Vault talks to the Shivering Isles team about their favorite places within the game.

RPG Vault - Q&A Part 1
RPG Vault talks to the Shivering Isles team about their favorite enemies.

RPG Vault - Interview Part 2
RPG Vault talks with Bruce Nesmith about creatures, NPCs, and more.

RPG Vault - Interview Part 1
RPG Vault talks with Bruce Nesmith about the story, the new plane, and more.

Gaming Steve - Podcast Interview
Gamin Steve talks with Bruce Nesmith about Shivering Isles.

Killer Betties - Interview
Killer Betties talks with Bruce Nesmith about the story, creatures, weapons, and more.

GameIndustry.biz - Interview
GameIndustry.biz talks with Pete Hines about Shivering Isles, downloadable content, and more.

Planet Elder Scrolls - Interview
Planet Elder Scrolls talks to Todd Howard about leveling, scripting, storyline, and more.

On the Xbox - Interview
On the Xbox talks to Design Director Bruce Nesmith about quests, gameplay, weapons, and more.

Gamer Tag Radio - Podcast Interview
GTR talks to Design Director Bruce Nesmith about Shivering Isles.

Official Xbox Magazine - Vodcast Interview
OXM talks to Pete Hines about Shivering Isles.

Elder Scrolls Forums - Fan Interview
Shivering Isles and Oblivion fan interview with Todd Howard and Bruce Nesmith.

GameTrailers - Video Interview
GameTrailers video interview with Pete Hines.

gamesblog - Interview
gamesblog talks with Pete Hines about leveling, story, quests, and more.

GameSpot - Video Interview
GameSpot video interview with Pete Hines.

ShackNews - Interview
ShackNews talks to Pete Hines about Oblivion for PLAYSTATION 3, Shivering Isles, and more.

IGN - Video Interview
IGN video interview with Pete Hines.

Game Informer Online - Interview
Game Informer Online talks to Todd Howards about art style, weapons, spells, and more.

ActionTrip - Interview
ActionTrip talks to Mark Nelson about AI, the story, and more.

Firing Squad - Interview
Firing Squad talks to Mark Nelson about the Shivering Isles monsters, characters, development, and more.

 
 

PS3Chat.com - Interview New!
PS3Chat.com talks with Pete Hines about the story, PS3 console, and more.

GameIndustry.biz - Interview
GameIndustry.biz talks with Pete Hines about Shivering Isles, downloadable content, and more.

Elder Scrolls Forums - Fan Interview
Shivering Isles and Oblivion fan interview with Todd Howard and Bruce Nesmith.

ShackNews - Oblivion PS3 Interview
ShackNews talks to Pete Hines about Oblivion for PLAYSTATION 3, Shivering Isles, and more.

Killer Betties - Knights of the Nine Interview
Killer Betties talks to Pete Hines about the Knights of the Nine quests, characters, weapons and more.

Escape Radio - Podcast Interview Part 2
Escape Radio talks to Todd Howard in Part 2 of a two part interview.

Escape Radio - Podcast Interview Part 1
Escape Radio talks to Todd Howard in Part 1 of a two part interview.

CVG - Interview
Todd Howard discusses favorite quests, guilds, The Dark Brotherhood, and more.

GDC Radio - Podcast Interview
Todd Howard discusses next generation development.

GameProducer.Net - Interview
Gavin Carter answers questions about the role of a producer and working in the gaming industry.

Mygamer.com - Interview
Interview with Ashley Cheng about Oblivion plug-ins and expansions.

RPG Vault - Team Interview #5
"I still am shocked when NPCs do things on their own that was never planned for... when one of the town's NPCs is caught stealing, or when the sailors on Anvil's docks get into an unplanned brawl."

GameDaily - Interview
"I go back to the demo we put together for E3 last year. That was really the cornerstone for everything we've done."

RPG Vault - Team Interview #4
"I also find myself staging frequent raids on a certain bandit mine just outside Chorrol. I'll let you find it for yourself, but it's a small dungeon with some great moments and perfect for a quick jolt to your cash flow."

RPG Vault - Team Interview #3
"I really like fighting the NPC enemies, especially the magic-using ones like conjurers and necromancers... When you mix it up with two or three at once, things can get pretty intense."

RPG Vault - Team Interview #2
"... by focusing on different aspects of the game, I was able to have a radically different experience with each character I played."

RPG Vault - Team Interview #1
"There's just something beautiful about seeing Bruma clinging to the mountainside from miles away, or seeing the spire of the Imperial City from the hills near Chorrol."

GameZone - Interview
"The biggest challenge we always face extends from our insistence on an open-ended game design..."

Telefragged - Interview
"Yes, you can play the entire game in third-person, or change between the first and third-person at any point. It's certainly possible to play the game entirely in third-person."

Gaming Vision - Interview
"The potential for improvements on the standard gameplay formulas are great and also daunting, but we'll all be rewarded as players when someone steps up and takes advantage of all that next-gen development has to offer."

Xbox365 - Interview
"... that is our plan to have stuff like horse armor the day the game comes out then have new content released on regular basis."

boomtown - Interview
"No other game will offer the same amount of freedom and the same amount of depth."

Dispatch.com - Podcast Interview
Audio interview with Todd Howard.

Xbox.com - Developer Spotlight/Interview
"Our goal with Xbox 360 is to get all three cores talking to each other as fast as possible."

PixelEFX - Interview
"...I can sit at lunch with guys on the team and we'll be talking about the game and everyone is still talking about something different they did that nobody else had seen or done. It really gives you an appreciation for the scale and scope of the game."

GameTrailers - Video Interview
Video interview with Pete Hines.

Gaming Steve - Podcast Interview
Audio interview with Pete Hines.

NewGamingRadio - Audio and Video Interviews
Audio and video interviews with Pete Hines.

Gamer Andy - Interview
"...this years first heavy weight contender for Game of the Year 2006, and a shoe-in for RPG of the year."

IGN - Video Interview
Video interview with Pete Hines.

HardGamers - Interview
"But at any time you're always finding and seeing new things in how an NPC acts, or how a quest works, or something you've never seen that makes you smile and shake your head in amazement. There’s so much to see and do, it never gets old."

Neowin.net - Podcast Interview
Audio interview with Pete Hines.

IGN - Interview
"Even with all that extra space, I am still amazed at the density of content we've managed to pack in."

Beyond3D - Interview
"Bethesda is close to finishing the latest in the Elder Scrolls series: Oblivion and its renderer looks to be no push over either even for today's monster cards if you choose to pump up the detail settings."

ElderScrolls.Net - Interview
"I made the entire interface for Oblivion - the artistic part of it - everything from the style creation to the very last tiny button."

Team Xbox - Interview
"...with a solid track record, beefy next-generation hardware to play with, and a talented team at its helm, Oblivion is sitting pretty amongst many gamer's most wanted lists."

Xbox.com - Interview
"Between the massive size of the game itself and our downloadable content offerings, gamers should have more than enough content to keep them going for quite a long time with Oblivion."

Gamers Reports - Interview
"As you travel around you'll see the weather change from one type to another. It'll be partly cloudy, then some clouds will roll in, then it's drizzling, then you’re caught in a heavy thunderstorm."

DailyGame - Interview
"When you walk through a town and see people going about their business, or having conversations with each other, or opening/closing businesses at dawn/dusk, it feels much more believable."

Bit-Tech - Interview
"Being an RPG fan, I've been waiting for something huge. Not just a few cars or a set of levels to shoot through, but a fully interactive world to be immersed in. And that, my friends, is what the Elder Scrolls 4: Oblivion promises."

XboxGamers - Interview
"Basically it’s like a big fantasy sandbox for you to jump into and experience however you like."

Gamers With Jobs Radio - Audio Interview
Audio interview with Gavin Carter.

Elite Bastards - Interview
"The game is already looking like it will become a major success for both the PC and Xbox 360, thanks to its blend of immersive gameplay coupled with a simply fantastic looking graphics engine."

Mygamer - Interview
"One of the most hotly-anticipated titles for all fantasy role-players this Christmas season has to be Bethesda Softworks’ Elder Scrolls IV: Oblivion."

RPGamer - Interview
"This title impressed many of our staff members at E3; one staff member declared that the game was so beautiful that it 'made the real world look terrible.'"

Gamecloud - Interview
"Our new Radiant AI system allows for full 24/7 schedules for every NPC and they also think on their own. We give them general goals to accomplish and the NPC figures out how to accomplish it. Radiant AI allows us to have that kind of advanced behavior on a massive scale."

Xbox Core - Interview
"I think we've really tried to go back and re-evaluate every part of Morrowind and improve every area."

Next Generation - Interview
"With our continuing world of full day/night cycles and NPCs with real character arcs, players expect characters to behave like real people. Radiant AI accomplishes this goal much better and more easily than scripting ever could."

Gamesplanet - Interview
"Radiant AI allows us to have that kind of advanced behavior on a massive scale. It also allows for cool gameplay experiences. For example, thieves can follow people around and get a sense of what their daily schedule is like so they know when to break into their house."

GamingTrend - Interview
"Lockpicking does feature a minigame of sorts, designed by Emil Pagliarulo, an ex-Thief designer. You are presented with a cross-section of the lock you are trying to pick. The game involves moving your pick back and forth across the tumblers and trying to hit them at the proper times."

TotalVideoGames - Interview
"Oblivion represents a quantum leap over Morrowind. Every system has been worked on, polished, taken apart and put back together, and even totally reworked from the ground up when necessary."

GameSpy - Interview
"Every brick I saw on the wall looks completely different, with bricks of different sizes and colors, and, thanks to the way their seemingly wet surface reflects the torchlight, some of them seemed to stick out from the wall in different directions."

GameSpot - Interview
"Oblivion isn't just one of the brightest gems in the Xbox 360's upcoming launch lineup, but it's also perhaps a perfect example of a next-generation role-playing game."

Games.net - Interview
"I think the big thing we're learning with the physics is that with an RPG, there is soooo much you can do with it, like traps, stealing things, and more. Things like Telekinesis spells, picking up stuff far away and trying to manipulate the environment to throw off the NPCs and such."

TeleFragged - Interview
"Marksmanship was one of many things we completely overhauled. The way bows and arrows work now is much, much more realistic than anything we've done before."

Game Chronicles - Interview
"Using the Radiant AI system, we have the ability to do things on a larger scale. Where other games’ NPCs require individual scripting, we can simply provide our NPC’s with goals and our system allows them to think on their own and complete the task."

Gaming Nexus - Interview
"One of the games that really left an impression on me at E3 was Elder Scrolls IV: Oblivion. The game really shows off the power of the Xbox 360..."

Xbox Evolved - Interview
"Of course, the game will be Live Aware. We will also be looking to do a lot of downloadable content for the game going forward from release."

Waiting4Oblivion - Video Interview
"We had a chance to meet Gavin Carter, producer and Ashley Cheng, senior producer of Oblivion to discuss several interesting topics: magic, traps, locks and more."

Xbox.com - Preview/Interview
"It's not hyperbolic to say that Oblivion is, at this time, the best-looking game I have ever seen in my life -- PC, original Xbox, and even other Xbox 360 titles included."

TeamXbox - Interview
"Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics."

GameSpot - Interview
"Like before, you'll get to explore a massive world and follow your own path, but this time, you'll get to do so with a graphical fidelity that was only dreamed of before."

Evil Avatar - Interview
"With Oblivion, we're really taking pains to imbue the NPCs with specific personalities. That includes facial expressions, specific dialogue responses, stuff like that. That's really just ONE way we're exceeding what Morrowind had to offer."

Gameplay Monthly - Interview
"Bethesda Softworks, a company known for producing huge, quality RPGs, is now hard at work creating the most visually stunning RPG to date, The Elder Scrolls IV: Oblivion."

GamesFirst! - Interview
"It might seem like the next generation of consoles is far away, but a glance at the screenshots for The Elder Scrolls IV: Oblivion will make you long for the days to come."

WarCry Network - Interview
"If it lives up to its promise, the Elder Scrolls: Oblivion will be another big step forward, both in the evolution of the Elder Scrolls games, and for the RPG genre as a whole - good news indeed for gamers everywhere."

FileFront - Interview
"The art direction of the game and level of quality our artists are churning out is unparalleled in the industry today. The full-scale forest environments we’re doing are atmospherically beyond anything we’ve been able to do in games to date."

GameBanshee - Interview
"Bethesda Softworks has made quite a name for themselves, primarily due to their vastly successful Elder Scrolls series. Now, eleven years after Arena first hit store shelves, Bethesda is once again hard at work on a new Elder Scrolls title called Oblivion."

Morrowind Summit - Interview
"Early December 2004, a group of Elder Scrolls fans at the official forums decided to conduct an interview with the team of Oblivion, the next part in the Elder Scrolls series."

HC.Gamer - Interview
"They get to experience the sum total of all wisdom and knowledge that has been gained by making the previous games in the series, poured into the single greatest Elder Scrolls game, and hopefully the greatest RPG and video game, ever created."

IGN - Interview
"Fans of roleplaying games have good cause to celebrate. While the genre's presence on the Xbox has been minimal over the past three years, there's still plenty of excellent RPG action on the way thanks to the efforts of Bethesda."

GameSpot - Interview
"Bethesda is now at work on its next Elder Scrolls game, Oblivion, which promises to offer even more fantastical areas to explore with some extremely impressive graphics."

 
 
Bethesda Blog
 
Bethesda Blog
 
Check out what the developers are talking about.
 
 
Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
Newsletter
 
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Art
 
Art
 
Screenshots and concept art for Oblivion, Bloodmoon, Morrowind and Tribunal.
 
 
Downloads
 
Downloads
 
Check here for the newest wallpapers, plugins, patches, utilities, movies, music, and more.