1.
So what's your role on the Elder Scrolls team?
Generally, programming. More specifically, some AI,
Pathfinding, Editor additions, and otherwise fixing
broken stuff.
2. What's your typical day like on the team?
When I wake up, I start thinking about what I'd been
working on when I left last night and see if I've come
up with a solution while I slept. When I get in, if
I've had any revelations, I implement them before moving
on to the rest of the day. I get the latest source code
and build the EXEs to make sure there aren't any conflicts
between what I'm doing and what everyone else has checked
in. While the machine is doing this, a regrettably short
time now (see below), I check the internet to see if
anything important has happened in the world while I
wasn't looking. If everything works out OK, then its
on to thinking about and working on completing my tasks.
This is normally done to a soundtrack provided by a
SomaFM Shoutcast or CDs of Magnetic Fields, Death Cab
For Cutie, Built To Spill, Fountains of Wayne, Hum,
A Perfect Circle, etc. Interspersed through this period
are varied interruptions. There's generally an AI and/or
world organization discussion at some point. Someone
sometimes finds a problem with the editor (this is often
Noah (so much so that he had his own bug filter for
Morrowind)).
EXEs begin to crash, data gets corrupted, and I abandon
scheduled work for the problems at hand. Eventually
everyone goes home and I am able to finish up what they
needed done and work on my stuff until I hit a snag
worth taking the night to think about. Somewhere in
there is eating and sleeping and games and such, then
the next day it starts up again.
3. What's your favorite development tool?
IncrediBuild. Its a product that works with Visual
Studio to let you essentially setup other machines to
be compiler farms for you. Full rebuilds that used to
take hours now take minutes.
4. So what do you spend your late nights and weekends
doing?
At the moment, playing Final Fantasy XI, though that
may change when monthly fees start rolling in. Then
it will likely be back to boardgames, Munchkin, Battlefield
1942, movies, the occasional game of putt putt, and,
when one is available, a good book. And, of course,
more work.
5. What's your favorite game?
Across the entirety of my life, I think I've spent
more time playing Mario Kart 64 than I have any other
game (with the possible exception of Contra 3). More
recently, I really enjoyed the time I spent playing
Morrowind.
Its hard to say where it places since I played it in
so many different phases of development, but I'd rank
it up there with Arena and Daggerfall for favorite (real)
RPG. For favorite pure action FPS, I think I'll go with
Battlefield.
6. What games are you playing now?
Right now I'm trying to get as much play as possible
out of my free month of Final Fantasy XI. Before that,
and likely after, there's a lot of Battlefield 1942
being played. In addition to the regular and expansion
maps, both Desert Combat and Eve of Destruction get
a lot of play time. A lot of my enjoyment of this game
stems from the fact that my wife Rachel is a big fan
too. As far as public couple activities go I have yet
to find one anywhere near as enjoyable as shooting Nazis.
7. What game do you hate that everyone else seems
to like?
I'm not a big fan of the strategy computer games. I
seem to be alone in this though, as rarely a day passes
that someone I know doesn't extoll the virtues of some
new top-down, map-view, unit-clicking monstrosity. I
don't like playing with Civilizations, desperately avoid
Crafts both Star and War, and Ages of Empires or Mythologies
or Mythological Empires just bore me to tears. If I'm
doing hard-core strategizing, I want it on a table with
a board or tiles and brightly colored pieces of wood
(or at least some nice cards).
8. What's the craziest game idea you've had?
A while back I had an idea for a game that starts with
you waking up in bed in a hotel. You do what you want,
wander around, take the elevator to different floors,
break into other people's rooms and see what's going
on there, or perhaps try to get past the police who
you find preventing anyone from leaving the hotel.
After 30 minutes of this, the hotel explodes and collapses
killing everyone inside, including you. After the explosion
cutscene plays, it begins to rewind and you see flashes
of important people and places in the hotel at times
leading up to the explosion and then you wake up back
in your bed in the hotel with this whole Groundhog's
Day thing going on.
The idea is that the hotel is a closed system with
completely dynamic actors moving through it who, if
left to their own devices, bring about the destruction
of the hotel. The main goal of the game is for you to
interact with the world and these actors so that their
combined action produces an acceptable result.
For example, you push all the buttons in the elevator
thus altering the inter-floor transit for all actors
in the game for a short period so at 3:17 when a man
with a bomb in his suitcase gets into the elevator he
finds himself sharing it with an off-duty police officer
instead of entering it alone. However you can choose
to do whatever you want. You can stay in your room and
watch porn for your half hour of life (though the next
half hour it will be the same show). You can explore
the hotel finding out more about your fellow guests
(like the congressman and his mistress in room 312 (and
his rival's private investigators in room 314)).
The game is about exploring a world that is not large,
but incredibly complex, and learning how to interact
with it to produce your desired results. Its not exactly
the game for everybody, but I'd love to play it, even
if I have to make it to do so. |