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A BRIEF HISTORY OF CYRODIIL
 
A BRIEF HISTORY OF CYRODIIL
 
IT'S QUIET ... ALMOST TOO QUIET
 
IT'S QUIET ... ALMOST TOO QUIET
 
OBLIVION COLLECTOR'S EDITION
 
OBLIVION COLLECTOR'S EDITION
 
MAGICAL MYSTERY MEAT
 
MAGICAL MYSTERY MEAT
 
THE DARKER SIDE OF CYRODIIL
 
THE DARKER SIDE OF CYRODIIL
 
E3 - FEAR AND LOATHING IN LA
 
E3 - FEAR AND LOATHING IN LA
 
TO THE DEATH, OR TO THE PAIN?
 
TO THE DEATH, OR TO THE PAIN?
 
NOW YOU SEE ME, NOW YOU DON'T
 
NOW YOU SEE ME, NOW YOU DON'T
 
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The Darker Side of Cyrodiil
 
Michael Ryan - Level Designer
 

Once a layout is created and a basic lighting pass is in place, we populate the dungeon with monsters and/or hostile NPCs. Almost all of the dungeon encounters in Oblivion are leveled to the player, which means that as you progress through the game you will encounter tougher and more varied enemies. Note that this doesn't mean that all encounters are your level - not by a long shot. It just means that your level determines what types of creatures and NPCs you're likely to meet in the deepest, darkest places of Cyrodiil. Sometimes you'll run into low-level critters that you can dispatch with a single fireball; other times you won't be so lucky.

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You'll also encounter a variety of traps and other obstacles that - like everything else - are tied to the theme of the dungeon. So while bandits will protect their hideouts with hastily assembled log traps and trip wires, the undead lurking in an ancient tomb might have more magical - but equally as deadly - defenses in place. Many of our traps are physics based, which has led to some seriously devious fun during the level design process. Again, when it comes to traps and to monster placement we rely heavily on feedback from the rest of the team to keep us honest. For example, in one cave I built for the Mage's Guild quest line, I put in far, far too many monsters and simply had to delete a bunch after hearing that a seasoned warrior, like Emil, was not quite capable of fending off a mere seven headless zombies (what a wuss). We constantly tweak the creature and trap placement to make the dungeons challenging without being too frustrating.

Each dungeon has a basic theme dictating the lighting scheme and the types of encounters to be found, but we've also added a little extra to individual dungeons wherever possible, to further differentiate them from each other. Most of my level design experience comes from first-person shooters, so I tend to draw a lot of inspiration from games like Call of Duty and Half-Life 2. I have stayed away from heavily-scripted dungeon events whenever possible, but I do like to tweak the environment and the AI to add more atmosphere to a dungeon. For example, I thought it would be fun to walk into a dungeon and stumble into a raging battle between rival factions. So while you won't find bandits, skeletons, and goblins all hanging out together in underground harmony, you may find a band of loot-mongering goblins fighting for their lives against hordes of angry undead. In other locations, you might actually bump into wandering adventurers who are out hunting for the same treasure you planned to take home with you - it's the chance to add subtle touches like this that make dungeon design so much fun.

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So you can keep your precious surface world. Give me goblins and grime and grisly traps and I will be content. That is, at least until I have to venture back to the surface to find the next dungeon to explore….

 
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Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
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